6/07 – Now NCSoft
Role: Artist on "Dungeon Runners"
Assisted Lead Artist in
asset implementation from Studio Max into game allowing him to focus more
on management of the project rather then bug fixing. Tasked with
completing fixes on external contractor work ranging from Rig and Skin
modification, Reviewed and provided feedback on contractor animation and biped
rigging to ensure quality and style as it fits into the existing
creatures. Created art assets (models, textures, and animations) for
design staff allowing for more robust quests. Painted color variations of
existing creature templates for new types of creatures. Concepted and
took to completion (including rigging and animating) Snowman summon.
1/04 – Now NCSoft
Role: Senior Support Representative
Created and utilized
processes to detect and remove third-party software users while utilizing
dramatically less manpower and resources. Corresponded with outsourced
support team in daily activities to ensure continued smooth operations.
Responded to “problem” customers as well as legal requests as they
related to accounts for various titles.
10/03 – 6/04 Ano1Games
Role: Animator on “Larry & Fingers” (Unpublished title)
Responsible for all in-game
animation assets for main character as well as various props and
secondary characters. Created and rigged secondary character and objects.
Assisted Lead Designer in creation of art pipeline and priority task
lists as they related to animation. Help to discover work-around
solutions to Gamebryo middleware game engine limitations.
8/02 – 10/02 Activision
(Employed as Temp through Volt Staffing)
1/03 – 9/03 Role: Quality
Assurance Tester
Tested software on multiple
systems/platforms for functionality and language glitches and bugs.
Reporting both new issues as well as verifying that bugs had been
resolved by development staff. Learned to identify critical issues that
could greatly affect any potential players so that development staff
would have the option to resolve them or not.